The Path to Chaos

Enter Alice...

Another player is introduced.

Watching from a back table, Alice Ash, ranger and cleric of Beorth made note of the characters. Once they began to interact with Elwin, she spoke up, and soon was drawn into the mystery.

Cyllia stepped outside for a moment, and, selecting a small smooth stone, she enchanted it with a rune that would cast an illusion of bright light if the source of the maiden’s power was detected.

The newly formed party met with Elwin in the town hall, and he explained that there was more to the specters of the maidens than the rest of the town knew. Two days prior, a ghoul had attacked a calf at a farm on the outskirts of town to the west. The farmer had alerted the militia, and it had taken all four men on duty to defeat the ghoul.

Marathen was suspicious of Elwin and felt that he was withholding something. But the party set out to investigate anyway. Not knowing any storytellers in the town who could perhaps give them some insight into how the maidens related to the town’s history, they instead went to investigate the various locations the maidens had been seen (down at the pond, in the Huthberth family’s mirror) and the farm where the ghoul had attacked.

The sun was just setting when they reached the farm, and Alice took this as a positive sign from Beorth. It turned out that the militia had burned the ghoul’s body as well as that of the calf, and buried them at the back of the farm. The farmer described the ghoul’s appearance… humanoid, with tattered clothes, hairless with smooth skin, blotchy, dry and taut.

Although the night was growing dark, the urgency of the maiden’s message weighed heavy on them. They decided they would embark for the hills that night.


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